realXtend 0.4 bots PDF Print
Written by RexDev Admin   
Tuesday, 09 December 2008 09:13

realXtend 0.4 which was released a week ago has a significant optimization regarding avatar movement packets. The number of packets has been reduced, the size of them made smaller and more movement updates are combined into one packet from multiple avatars. With this optimization and the new rexbots, we have been able to have over 300 bots on our LAN servers. Here's a video to prove it.

 

 

 
realXtend 0.4 released PDF Print
Written by RexDev Admin   
Monday, 01 December 2008 18:15
Version 0.4 of the realXtend platform offers once again new and exciting features. The most significant new features include improved OGRE material support: material scripts can be uploaded and used on meshes, primitives and particle systems. Materials enable richer visual quality using effects such as specular lighting, normal and luminance mapping as well as improved depth shadows. In-viewer editor allows creating custom material scripts using a shader-based default material library. Other features include flash animation and animated mesh support, a new UI for object extended parameter editing, location-based sound loops, and RexBot bot system. New versions for both viewer and server are available at http://www.realxtend.org

Full list of realXtend v 0.4 features:
- Material support: Ogre material scripts can be uploaded and used on meshes, primitives and particle systems
- Shader-based default material library, including normal/specular/luminance mapping
- Depth shadow mapping with PCF filtering
- Script editor for material and particle scripts
- Parameter-based editor for material scripts
- New UI for object extended parameter editing: split in Display/Material/Misc/Data subpanels
- New way of transmitting object extended parameters: using a generic message in an extensible way
- Animated mesh support in world building: Ogre skeleton files with animations can be uploaded, and applied on meshes
- Flash animation asset type: Flash animations can be uploaded to server, triggered from server, and rendered on the HUD (uses Hikari library for Ogre)
- Media URL refresh rate support
- HTML renderer will scan for Mozilla plugins
- Location-based sounds can be defined for objects
- Metadata editor for objects (Data subpanel)
- Asset and avatar asset preloading triggerable from server
- Per-poly object selection (Z key in previous versions) is on by default in Ogre rendering mode
- Per-object priority value for object selection
- Ambient lighting can be forced from server
- Camera FOV can be forced from server
- Camera mode (1st/3rd) and zoom can be forced from server
- Extended server scripted skybox support
- Support for server script-based avatar custom animations
- If server logs the user out, viewer will return to login screen instead of exiting
- reX voice chat server IP & port is queried from the world, instead of being hardcoded to same as world server
- Bones used for head turning based on view direction are configurable per avatar
- Camera viewpoint height is based on avatar height
- Sitting can be disabled from server
- RexBot bot system
 
Blog & new documentation available PDF Print
Written by RexDev Admin   
Monday, 18 August 2008 14:16
There's a new realXtend blog available at http://realxtend.blogspot.com containing the minutes from last Wednesday's rexmeeting. Also, new documentation about the realXtend server side is available on the Documentation section.
 
realXtend 0.31 released PDF Print
Written by RexDev Admin   
Thursday, 25 September 2008 16:06

Version 0.31 of the realXtend platform includes several new features; e.g. smoother transition between virtual worlds and the possibility to send instant messages from one world to another. User rights management for virtual world servers has been improved and new global inventory and post-processing effects for the viewer have been created. New versions for both viewer and server available on http://www.realxtend.org

 

realXtend wiki has been also opened at http://www.rexdeveloper.org/wiki/ with lots of documentation.   

 
New development tracks started PDF Print
Written by RexDev Admin   
Wednesday, 06 August 2008 11:51
The realXtend crew is back from their holidays and new development tracks have been started. More information about these can be found from our mailing list at http://groups.google.com/group/realxtend?hl=en
 
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